Remotion
Added March 5, 2026 Source: Remotion
Need help building videos with Remotion and React? This skill offers best practices and guides for common tasks, covering everything from handling assets and animations to compositions and advanced effects like Lottie or 3D. It’s a solid resource for anyone working on video generation projects in React.
Installation
This skill has dependencies (scripts or reference files). Install using the method below to make sure everything is in place.
npx skills add remotion-dev/skills --skill remotion-best-practicesRequires Node.js 18+. The skills CLI auto-detects your editor and installs to the right directory.
Or install manually from the source repository.
SKILL.md (reference - install via npx or source for all dependencies)
---
name: remotion-best-practices
description: Best practices for Remotion - Video creation in React
metadata:
tags: remotion, video, react, animation, composition
---
## When to use
Use this skills whenever you are dealing with Remotion code to obtain the domain-specific knowledge.
## Captions
When dealing with captions or subtitles, load the [./rules/subtitles.md](./rules/subtitles.md) file for more information.
## Using FFmpeg
For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the [./rules/ffmpeg.md](./rules/ffmpeg.md) file for more information.
## Audio visualization
When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the [./rules/audio-visualization.md](./rules/audio-visualization.md) file for more information.
## Sound effects
When needing to use sound effects, load the [./rules/sound-effects.md](./rules/sound-effects.md) file for more information.
## How to use
Read individual rule files for detailed explanations and code examples:
- [rules/3d.md](rules/3d.md) - 3D content in Remotion using Three.js and React Three Fiber
- [rules/animations.md](rules/animations.md) - Fundamental animation skills for Remotion
- [rules/assets.md](rules/assets.md) - Importing images, videos, audio, and fonts into Remotion
- [rules/audio.md](rules/audio.md) - Using audio and sound in Remotion - importing, trimming, volume, speed, pitch
- [rules/calculate-metadata.md](rules/calculate-metadata.md) - Dynamically set composition duration, dimensions, and props
- [rules/can-decode.md](rules/can-decode.md) - Check if a video can be decoded by the browser using Mediabunny
- [rules/charts.md](rules/charts.md) - Chart and data visualization patterns for Remotion (bar, pie, line, stock charts)
- [rules/compositions.md](rules/compositions.md) - Defining compositions, stills, folders, default props and dynamic metadata
- [rules/extract-frames.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/extract-frames.md))](rules/extract-frames.md) - Extract frames from videos at specific timestamps using Mediabunny
- [rules/fonts.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/fonts.md))](rules/fonts.md) - Loading Google Fonts and local fonts in Remotion
- [rules/get-audio-duration.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/get-audio-duration.md))](rules/get-audio-duration.md) - Getting the duration of an audio file in seconds with Mediabunny
- [rules/get-video-dimensions.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/get-video-dimensions.md))](rules/get-video-dimensions.md) - Getting the width and height of a video file with Mediabunny
- [rules/get-video-duration.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/get-video-duration.md))](rules/get-video-duration.md) - Getting the duration of a video file in seconds with Mediabunny
- [rules/gifs.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/gifs.md))](rules/gifs.md) - Displaying GIFs synchronized with Remotion's timeline
- [rules/images.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/images.md))](rules/images.md) - Embedding images in Remotion using the Img component
- [rules/light-leaks.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/light-leaks.md))](rules/light-leaks.md) - Light leak overlay effects using @remotion/light-leaks
- [rules/lottie.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/lottie.md))](rules/lottie.md) - Embedding Lottie animations in Remotion
- [rules/measuring-dom-nodes.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/measuring-dom-nodes.md))](rules/measuring-dom-nodes.md) - Measuring DOM element dimensions in Remotion
- [rules/measuring-text.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/measuring-text.md))](rules/measuring-text.md) - Measuring text dimensions, fitting text to containers, and checking overflow
- [rules/sequencing.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/sequencing.md))](rules/sequencing.md) - Sequencing patterns for Remotion - delay, trim, limit duration of items
- [rules/tailwind.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/tailwind.md))](rules/tailwind.md) - Using TailwindCSS in Remotion
- [rules/text-animations.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/text-animations.md))](rules/text-animations.md) - Typography and text animation patterns for Remotion
- [rules/timing.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/timing.md))](rules/timing.md) - Interpolation curves in Remotion - linear, easing, spring animations
- [rules/transitions.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/transitions.md))](rules/transitions.md) - Scene transition patterns for Remotion
- [rules/transparent-videos.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/transparent-videos.md))](rules/transparent-videos.md) - Rendering out a video with transparency
- [rules/trimming.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/trimming.md))](rules/trimming.md) - Trimming patterns for Remotion - cut the beginning or end of animations
- [rules/videos.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/videos.md))](rules/videos.md) - Embedding videos in Remotion - trimming, volume, speed, looping, pitch
- [rules/parameters.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/parameters.md))](rules/parameters.md) - Make a video parametrizable by adding a Zod schema
- [rules/maps.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/maps.md))](rules/maps.md) - Add a map using Mapbox and animate it
- [rules/voiceover.md ([source](https://raw.githubusercontent.com/remotion-dev/skills/main/skills/remotion/rules/voiceover.md))](rules/voiceover.md) - Adding AI-generated voiceover to Remotion compositions using ElevenLabs TTS
---
## Companion Files
The following reference files are included for convenience:
### rules/subtitles.md
---
name: subtitles
description: subtitles and caption rules
metadata:
tags: subtitles, captions, remotion, json
---
All captions must be processed in JSON. The captions must use the `Caption` type which is the following:
```ts
import type { Caption } from "@remotion/captions";
```
This is the definition:
```ts
type Caption = {
text: string;
startMs: number;
endMs: number;
timestampMs: number | null;
confidence: number | null;
};
```
## Generating captions
To transcribe video and audio files to generate captions, load the [./transcribe-captions.md](./transcribe-captions.md) file for more instructions.
## Displaying captions
To display captions in your video, load the [./display-captions.md](./display-captions.md) file for more instructions.
## Importing captions
To import captions from a .srt file, load the [./import-srt-captions.md](./import-srt-captions.md) file for more instructions.
### rules/ffmpeg.md
---
name: ffmpeg
description: Using FFmpeg and FFprobe in Remotion
metadata:
tags: ffmpeg, ffprobe, video, trimming
---
## FFmpeg in Remotion
`ffmpeg` and `ffprobe` do not need to be installed. They are available via the `bunx remotion ffmpeg` and `bunx remotion ffprobe`:
```bash
bunx remotion ffmpeg -i input.mp4 output.mp3
bunx remotion ffprobe input.mp4
```
### Trimming videos
You have 2 options for trimming videos:
1. Use the FFMpeg command line. You MUST re-encode the video to avoid frozen frames at the start of the video.
```bash
# Re-encodes from the exact frame
bunx remotion ffmpeg -ss 00:00:05 -i public/input.mp4 -to 00:00:10 -c:v libx264 -c:a aac public/output.mp4
```
2. Use the `trimBefore` and `trimAfter` props of the `<Video>` component. The benefit is that this is non-destructive and you can change the trim at any time.
```tsx
import { Video } from "@remotion/media";
<Video
src={staticFile("video.mp4")}
trimBefore={5 * fps}
trimAfter={10 * fps}
/>;
```
### rules/audio-visualization.md
---
name: audio-visualization
description: Audio visualization patterns - spectrum bars, waveforms, bass-reactive effects
metadata:
tags: audio, visualization, spectrum, waveform, bass, music, audiogram, frequency
---
# Audio Visualization in Remotion
## Prerequisites
```bash
npx remotion add @remotion/media-utils
```
## Loading Audio Data
Use `useWindowedAudioData()` (https://www.remotion.dev/docs/use-windowed-audio-data) to load audio data:
```tsx
import { useWindowedAudioData } from "@remotion/media-utils";
import { staticFile, useCurrentFrame, useVideoConfig } from "remotion";
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const { audioData, dataOffsetInSeconds } = useWindowedAudioData({
src: staticFile("podcast.wav"),
frame,
fps,
windowInSeconds: 30,
});
```
## Spectrum Bar Visualization
Use `visualizeAudio()` (https://www.remotion.dev/docs/visualize-audio) to get frequency data for bar charts:
```tsx
import { useWindowedAudioData, visualizeAudio } from "@remotion/media-utils";
import { staticFile, useCurrentFrame, useVideoConfig } from "remotion";
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const { audioData, dataOffsetInSeconds } = useWindowedAudioData({
src: staticFile("music.mp3"),
frame,
fps,
windowInSeconds: 30,
});
if (!audioData) {
return null;
}
const frequencies = visualizeAudio({
fps,
frame,
audioData,
numberOfSamples: 256,
optimizeFor: "speed",
dataOffsetInSeconds,
});
return (
<div style={{ display: "flex", alignItems: "flex-end", height: 200 }}>
{frequencies.map((v, i) => (
<div
key={i}
style={{
flex: 1,
height: `${v * 100}%`,
backgroundColor: "#0b84f3",
margin: "0 1px",
}}
/>
))}
</div>
);
```
- `numberOfSamples` must be power of 2 (32, 64, 128, 256, 512, 1024)
- Values range 0-1; left of array = bass, right = highs
- Use `optimizeFor: "speed"` for Lambda or high sample counts
**Important:** When passing `audioData` to child components, also pass the `frame` from the parent. Do not call `useCurrentFrame()` in each child - this causes discontinuous visualization when children are inside `<Sequence>` with offsets.
## Waveform Visualization
Use `visualizeAudioWaveform()` (https://www.remotion.dev/docs/media-utils/visualize-audio-waveform) with `createSmoothSvgPath()` (https://www.remotion.dev/docs/media-utils/create-smooth-svg-path) for oscilloscope-style displays:
```tsx
import {
createSmoothSvgPath,
useWindowedAudioData,
visualizeAudioWaveform,
} from "@remotion/media-utils";
import { staticFile, useCurrentFrame, useVideoConfig } from "remotion";
const frame = useCurrentFrame();
const { width, fps } = useVideoConfig();
const HEIGHT = 200;
const { audioData, dataOffsetInSeconds } = useWindowedAudioData({
src: staticFile("voice.wav"),
frame,
fps,
windowInSeconds: 30,
});
if (!audioData) {
return null;
}
const waveform = visualizeAudioWaveform({
fps,
frame,
audioData,
numberOfSamples: 256,
windowInSeconds: 0.5,
dataOffsetInSeconds,
});
const path = createSmoothSvgPath({
points: waveform.map((y, i) => ({
x: (i / (waveform.length - 1)) * width,
y: HEIGHT / 2 + (y * HEIGHT) / 2,
})),
});
return (
<svg width={width} height={HEIGHT}>
<path d={path} fill="none" stroke="#0b84f3" strokeWidth={2} />
</svg>
);
```
## Bass-Reactive Effects
Extract low frequencies for beat-reactive animations:
```tsx
const frequencies = visualizeAudio({
fps,
frame,
audioData,
numberOfSamples: 128,
optimizeFor: "speed",
dataOffsetInSeconds,
});
const lowFrequencies = frequencies.slice(0, 32);
const bassIntensity =
lowFrequencies.reduce((sum, v) => sum + v, 0) / lowFrequencies.length;
const scale = 1 + bassIntensity * 0.5;
const opacity = Math.min(0.6, bassIntensity * 0.8);
```
## Volume-Based Waveform
Use `getWaveformPortion()` (https://www.remotion.dev/docs/get-waveform-portion) when you need simplified volume data instead of frequency spectrum:
```tsx
import { getWaveformPortion } from "@remotion/media-utils";
import { useCurrentFrame, useVideoConfig } from "remotion";
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const currentTimeInSeconds = frame / fps;
const waveform = getWaveformPortion({
audioData,
startTimeInSeconds: currentTimeInSeconds,
durationInSeconds: 5,
numberOfSamples: 50,
});
// Returns array of { index, amplitude } objects (amplitude: 0-1)
waveform.map((bar) => (
<div key={bar.index} style={{ height: bar.amplitude * 100 }} />
));
```
## Postprocessing
Low frequencies naturally dominate. Apply logarithmic scaling for visual balance:
```tsx
const minDb = -100;
const maxDb = -30;
const scaled = frequencies.map((value) => {
const db = 20 * Math.log10(value);
return (db - minDb) / (maxDb - minDb);
});
```
### rules/3d.md
---
name: 3d
description: 3D content in Remotion using Three.js and React Three Fiber.
metadata:
tags: 3d, three, threejs
---
# Using Three.js and React Three Fiber in Remotion
Follow React Three Fiber and Three.js best practices.
Only the following Remotion-specific rules need to be followed:
## Prerequisites
First, the `@remotion/three` package needs to be installed.
If it is not, use the following command:
```bash
npx remotion add @remotion/three # If project uses npm
bunx remotion add @remotion/three # If project uses bun
yarn remotion add @remotion/three # If project uses yarn
pnpm exec remotion add @remotion/three # If project uses pnpm
```
## Using ThreeCanvas
You MUST wrap 3D content in `<ThreeCanvas>` and include proper lighting.
`<ThreeCanvas>` MUST have a `width` and `height` prop.
```tsx
import { ThreeCanvas } from "@remotion/three";
import { useVideoConfig } from "remotion";
const { width, height } = useVideoConfig();
<ThreeCanvas width={width} height={height}>
<ambientLight intensity={0.4} />
<directionalLight position={[5, 5, 5]} intensity={0.8} />
<mesh>
<sphereGeometry args={[1, 32, 32]} />
<meshStandardMaterial color="red" />
</mesh>
</ThreeCanvas>;
```
## No animations not driven by `useCurrentFrame()`
Shaders, models etc MUST NOT animate by themselves.
No animations are allowed unless they are driven by `useCurrentFrame()`.
Otherwise, it will cause flickering during rendering.
Using `useFrame()` from `@react-three/fiber` is forbidden.
## Animate using `useCurrentFrame()`
Use `useCurrentFrame()` to perform animations.
```tsx
const frame = useCurrentFrame();
const rotationY = frame * 0.02;
<mesh rotation={[0, rotationY, 0]}>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="#4a9eff" />
</mesh>;
```
## Using `<Sequence>` inside `<ThreeCanvas>`
The `layout` prop of any `<Sequence>` inside a `<ThreeCanvas>` must be set to `none`.
```tsx
import { Sequence } from "remotion";
import { ThreeCanvas } from "@remotion/three";
const { width, height } = useVideoConfig();
<ThreeCanvas width={width} height={height}>
<Sequence layout="none">
<mesh>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="#4a9eff" />
</mesh>
</Sequence>
</ThreeCanvas>;
```
### rules/animations.md
---
name: animations
description: Fundamental animation skills for Remotion
metadata:
tags: animations, transitions, frames, useCurrentFrame
---
All animations MUST be driven by the `useCurrentFrame()` hook.
Write animations in seconds and multiply them by the `fps` value from `useVideoConfig()`.
```tsx
import { useCurrentFrame } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
});
return <div style={{ opacity }}>Hello World!</div>;
};
```
CSS transitions or animations are FORBIDDEN - they will not render correctly.
Tailwind animation class names are FORBIDDEN - they will not render correctly.
### rules/assets.md
---
name: assets
description: Importing images, videos, audio, and fonts into Remotion
metadata:
tags: assets, staticFile, images, fonts, public
---
# Importing assets in Remotion
## The public folder
Place assets in the `public/` folder at your project root.
## Using staticFile()
You MUST use `staticFile()` to reference files from the `public/` folder:
```tsx
import { Img, staticFile } from "remotion";
export const MyComposition = () => {
return <Img src={staticFile("logo.png")} />;
};
```
The function returns an encoded URL that works correctly when deploying to subdirectories.
## Using with components
**Images:**
```tsx
import { Img, staticFile } from "remotion";
<Img src={staticFile("photo.png")} />;
```
**Videos:**
```tsx
import { Video } from "@remotion/media";
import { staticFile } from "remotion";
<Video src={staticFile("clip.mp4")} />;
```
**Audio:**
```tsx
import { Audio } from "@remotion/media";
import { staticFile } from "remotion";
<Audio src={staticFile("music.mp3")} />;
```
**Fonts:**
```tsx
import { staticFile } from "remotion";
const fontFamily = new FontFace("MyFont", `url(${staticFile("font.woff2")})`);
await fontFamily.load();
document.fonts.add(fontFamily);
```
## Remote URLs
Remote URLs can be used directly without `staticFile()`:
```tsx
<Img src="https://example.com/image.png" />
<Video src="https://remotion.media/video.mp4" />
```
## Important notes
- Remotion components (`<Img>`, `<Video>`, `<Audio>`) ensure assets are fully loaded before rendering
- Special characters in filenames (`#`, `?`, `&`) are automatically encoded
### rules/audio.md
---
name: audio
description: Using audio and sound in Remotion - importing, trimming, volume, speed, pitch
metadata:
tags: audio, media, trim, volume, speed, loop, pitch, mute, sound, sfx
---
# Using audio in Remotion
## Prerequisites
First, the @remotion/media package needs to be installed.
If it is not installed, use the following command:
```bash
npx remotion add @remotion/media
```
## Importing Audio
Use `<Audio>` from `@remotion/media` to add audio to your composition.
```tsx
import { Audio } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return <Audio src={staticFile("audio.mp3")} />;
};
```
Remote URLs are also supported:
```tsx
<Audio src="https://remotion.media/audio.mp3" />
```
By default, audio plays from the start, at full volume and full length.
Multiple audio tracks can be layered by adding multiple `<Audio>` components.
## Trimming
Use `trimBefore` and `trimAfter` to remove portions of the audio. Values are in frames.
```tsx
const { fps } = useVideoConfig();
return (
<Audio
src={staticFile("audio.mp3")}
trimBefore={2 * fps} // Skip the first 2 seconds
trimAfter={10 * fps} // End at the 10 second mark
/>
);
```
The audio still starts playing at the beginning of the composition - only the specified portion is played.
## Delaying
Wrap the audio in a `<Sequence>` to delay when it starts:
```tsx
import { Sequence, staticFile } from "remotion";
import { Audio } from "@remotion/media";
const { fps } = useVideoConfig();
return (
<Sequence from={1 * fps}>
<Audio src={staticFile("audio.mp3")} />
</Sequence>
);
```
The audio will start playing after 1 second.
## Volume
Set a static volume (0 to 1):
```tsx
<Audio src={staticFile("audio.mp3")} volume={0.5} />
```
Or use a callback for dynamic volume based on the current frame:
```tsx
import { interpolate } from "remotion";
const { fps } = useVideoConfig();
return (
<Audio
src={staticFile("audio.mp3")}
volume={(f) =>
interpolate(f, [0, 1 * fps], [0, 1], { extrapolateRight: "clamp" })
}
/>
);
```
The value of `f` starts at 0 when the audio begins to play, not the composition frame.
## Muting
Use `muted` to silence the audio. It can be set dynamically:
```tsx
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
return (
<Audio
src={staticFile("audio.mp3")}
muted={frame >= 2 * fps && frame <= 4 * fps} // Mute between 2s and 4s
/>
);
```
## Speed
Use `playbackRate` to change the playback speed:
```tsx
<Audio src={staticFile("audio.mp3")} playbackRate={2} /> {/* 2x speed */}
<Audio src={staticFile("audio.mp3")} playbackRate={0.5} /> {/* Half speed */}
```
Reverse playback is not supported.
## Looping
Use `loop` to loop the audio indefinitely:
```tsx
<Audio src={staticFile("audio.mp3")} loop />
```
Use `loopVolumeCurveBehavior` to control how the frame count behaves when looping:
- `"repeat"`: Frame count resets to 0 each loop (default)
- `"extend"`: Frame count continues incrementing
```tsx
<Audio
src={staticFile("audio.mp3")}
loop
loopVolumeCurveBehavior="extend"
volume={(f) => interpolate(f, [0, 300], [1, 0])} // Fade out over multiple loops
/>
```
## Pitch
Use `toneFrequency` to adjust the pitch without affecting speed. Values range from 0.01 to 2:
```tsx
<Audio
src={staticFile("audio.mp3")}
toneFrequency={1.5} // Higher pitch
/>
<Audio
src={staticFile("audio.mp3")}
toneFrequency={0.8} // Lower pitch
/>
```
Pitch shifting only works during server-side rendering, not in the Remotion Studio preview or in the `<Player />`.
### rules/calculate-metadata.md
---
name: calculate-metadata
description: Dynamically set composition duration, dimensions, and props
metadata:
tags: calculateMetadata, duration, dimensions, props, dynamic
---
# Using calculateMetadata
Use `calculateMetadata` on a `<Composition>` to dynamically set duration, dimensions, and transform props before rendering.
```tsx
<Composition
id="MyComp"
component={MyComponent}
durationInFrames={300}
fps={30}
width={1920}
height={1080}
defaultProps={{ videoSrc: "https://remotion.media/video.mp4" }}
calculateMetadata={calculateMetadata}
/>
```
## Setting duration based on a video
Use the [`getVideoDuration`](./get-video-duration.md) and [`getVideoDimensions`](./get-video-dimensions.md) skills to get the video duration and dimensions:
```tsx
import { CalculateMetadataFunction } from "remotion";
import { getVideoDuration } from "./get-video-duration";
const calculateMetadata: CalculateMetadataFunction<Props> = async ({
props,
}) => {
const durationInSeconds = await getVideoDuration(props.videoSrc);
return {
durationInFrames: Math.ceil(durationInSeconds * 30),
};
};
```
## Matching dimensions of a video
Use the [`getVideoDimensions`](./get-video-dimensions.md) skill to get the video dimensions:
```tsx
import { CalculateMetadataFunction } from "remotion";
import { getVideoDuration } from "./get-video-duration";
import { getVideoDimensions } from "./get-video-dimensions";
const calculateMetadata: CalculateMetadataFunction<Props> = async ({
props,
}) => {
const dimensions = await getVideoDimensions(props.videoSrc);
return {
width: dimensions.width,
height: dimensions.height,
};
};
```
## Setting duration based on multiple videos
```tsx
const calculateMetadata: CalculateMetadataFunction<Props> = async ({
props,
}) => {
const metadataPromises = props.videos.map((video) =>
getVideoDuration(video.src),
);
const allMetadata = await Promise.all(metadataPromises);
const totalDuration = allMetadata.reduce(
(sum, durationInSeconds) => sum + durationInSeconds,
0,
);
return {
durationInFrames: Math.ceil(totalDuration * 30),
};
};
```
## Setting a default outName
Set the default output filename based on props:
```tsx
const calculateMetadata: CalculateMetadataFunction<Props> = async ({
props,
}) => {
return {
defaultOutName: `video-${props.id}.mp4`,
};
};
```
## Transforming props
Fetch data or transform props before rendering:
```tsx
const calculateMetadata: CalculateMetadataFunction<Props> = async ({
props,
abortSignal,
}) => {
const response = await fetch(props.dataUrl, { signal: abortSignal });
const data = await response.json();
return {
props: {
...props,
fetchedData: data,
},
};
};
```
The `abortSignal` cancels stale requests when props change in the Studio.
## Return value
All fields are optional. Returned values override the `<Composition>` props:
- `durationInFrames`: Number of frames
- `width`: Composition width in pixels
- `height`: Composition height in pixels
- `fps`: Frames per second
- `props`: Transformed props passed to the component
- `defaultOutName`: Default output filename
- `defaultCodec`: Default codec for rendering
### rules/can-decode.md
---
name: can-decode
description: Check if a video can be decoded by the browser using Mediabunny
metadata:
tags: decode, validation, video, audio, compatibility, browser
---
# Checking if a video can be decoded
Use Mediabunny to check if a video can be decoded by the browser before attempting to play it.
## The `canDecode()` function
This function can be copy-pasted into any project.
```tsx
import { Input, ALL_FORMATS, UrlSource } from "mediabunny";
export const canDecode = async (src: string) => {
const input = new Input({
formats: ALL_FORMATS,
source: new UrlSource(src, {
getRetryDelay: () => null,
}),
});
try {
await input.getFormat();
} catch {
return false;
}
const videoTrack = await input.getPrimaryVideoTrack();
if (videoTrack && !(await videoTrack.canDecode())) {
return false;
}
const audioTrack = await input.getPrimaryAudioTrack();
if (audioTrack && !(await audioTrack.canDecode())) {
return false;
}
return true;
};
```
## Usage
```tsx
const src = "https://remotion.media/video.mp4";
const isDecodable = await canDecode(src);
if (isDecodable) {
console.log("Video can be decoded");
} else {
console.log("Video cannot be decoded by this browser");
}
```
## Using with Blob
For file uploads or drag-and-drop, use `BlobSource`:
```tsx
import { Input, ALL_FORMATS, BlobSource } from "mediabunny";
export const canDecodeBlob = async (blob: Blob) => {
const input = new Input({
formats: ALL_FORMATS,
source: new BlobSource(blob),
});
// Same validation logic as above
};
```
### rules/charts.md
---
name: charts
description: Chart and data visualization patterns for Remotion. Use when creating bar charts, pie charts, line charts, stock graphs, or any data-driven animations.
metadata:
tags: charts, data, visualization, bar-chart, pie-chart, line-chart, stock-chart, svg-paths, graphs
---
# Charts in Remotion
Create charts using React code - HTML, SVG, and D3.js are all supported.
Disable all animations from third party libraries - they cause flickering.
Drive all animations from `useCurrentFrame()`.
## Bar Chart
```tsx
const STAGGER_DELAY = 5;
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const bars = data.map((item, i) => {
const height = spring({
frame,
fps,
delay: i * STAGGER_DELAY,
config: { damping: 200 },
});
return <div style={{ height: height * item.value }} />;
});
```
## Pie Chart
Animate segments using stroke-dashoffset, starting from 12 o'clock:
```tsx
const progress = interpolate(frame, [0, 100], [0, 1]);
const circumference = 2 * Math.PI * radius;
const segmentLength = (value / total) * circumference;
const offset = interpolate(progress, [0, 1], [segmentLength, 0]);
<circle
r={radius}
cx={center}
cy={center}
fill="none"
stroke={color}
strokeWidth={strokeWidth}
strokeDasharray={`${segmentLength} ${circumference}`}
strokeDashoffset={offset}
transform={`rotate(-90 ${center} ${center})`}
/>;
```
## Line Chart / Path Animation
Use `@remotion/paths` for animating SVG paths (line charts, stock graphs, signatures).
Install: `npx remotion add @remotion/paths`
Docs: https://remotion.dev/docs/paths.md
### Convert data points to SVG path
```tsx
type Point = { x: number; y: number };
const generateLinePath = (points: Point[]): string => {
if (points.length < 2) return "";
return points.map((p, i) => `${i === 0 ? "M" : "L"} ${p.x} ${p.y}`).join(" ");
};
```
### Draw path with animation
```tsx
import { evolvePath } from "@remotion/paths";
const path = "M 100 200 L 200 150 L 300 180 L 400 100";
const progress = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
easing: Easing.out(Easing.quad),
});
const { strokeDasharray, strokeDashoffset } = evolvePath(progress, path);
<path
d={path}
fill="none"
stroke="#FF3232"
strokeWidth={4}
strokeDasharray={strokeDasharray}
strokeDashoffset={strokeDashoffset}
/>;
```
### Follow path with marker/arrow
```tsx
import {
getLength,
getPointAtLength,
getTangentAtLength,
} from "@remotion/paths";
const pathLength = getLength(path);
const point = getPointAtLength(path, progress * pathLength);
const tangent = getTangentAtLength(path, progress * pathLength);
const angle = Math.atan2(tangent.y, tangent.x);
<g
style={{
transform: `translate(${point.x}px, ${point.y}px) rotate(${angle}rad)`,
transformOrigin: "0 0",
}}
>
<polygon points="0,0 -20,-10 -20,10" fill="#FF3232" />
</g>;
```
### rules/compositions.md
---
name: compositions
description: Defining compositions, stills, folders, default props and dynamic metadata
metadata:
tags: composition, still, folder, props, metadata
---
A `<Composition>` defines the component, width, height, fps and duration of a renderable video.
It normally is placed in the `src/Root.tsx` file.
```tsx
import { Composition } from "remotion";
import { MyComposition } from "./MyComposition";
export const RemotionRoot = () => {
return (
<Composition
id="MyComposition"
component={MyComposition}
durationInFrames={100}
fps={30}
width={1080}
height={1080}
/>
);
};
```
## Default Props
Pass `defaultProps` to provide initial values for your component.
Values must be JSON-serializable (`Date`, `Map`, `Set`, and `staticFile()` are supported).
```tsx
import { Composition } from "remotion";
import { MyComposition, MyCompositionProps } from "./MyComposition";
export const RemotionRoot = () => {
return (
<Composition
id="MyComposition"
component={MyComposition}
durationInFrames={100}
fps={30}
width={1080}
height={1080}
defaultProps={
{
title: "Hello World",
color: "#ff0000",
} satisfies MyCompositionProps
}
/>
);
};
```
Use `type` declarations for props rather than `interface` to ensure `defaultProps` type safety.
## Folders
Use `<Folder>` to organize compositions in the sidebar.
Folder names can only contain letters, numbers, and hyphens.
```tsx
import { Composition, Folder } from "remotion";
export const RemotionRoot = () => {
return (
<>
<Folder name="Marketing">
<Composition id="Promo" /* ... */ />
<Composition id="Ad" /* ... */ />
</Folder>
<Folder name="Social">
<Folder name="Instagram">
<Composition id="Story" /* ... */ />
<Composition id="Reel" /* ... */ />
</Folder>
</Folder>
</>
);
};
```
## Stills
Use `<Still>` for single-frame images. It does not require `durationInFrames` or `fps`.
```tsx
import { Still } from "remotion";
import { Thumbnail } from "./Thumbnail";
export const RemotionRoot = () => {
return (
<Still id="Thumbnail" component={Thumbnail} width={1280} height={720} />
);
};
```
## Calculate Metadata
Use `calculateMetadata` to make dimensions, duration, or props dynamic based on data.
```tsx
import { Composition, CalculateMetadataFunction } from "remotion";
import { MyComposition, MyCompositionProps } from "./MyComposition";
const calculateMetadata: CalculateMetadataFunction<
MyCompositionProps
> = async ({ props, abortSignal }) => {
const data = await fetch(`https://api.example.com/video/${props.videoId}`, {
signal: abortSignal,
}).then((res) => res.json());
return {
durationInFrames: Math.ceil(data.duration * 30),
props: {
...props,
videoUrl: data.url,
},
};
};
export const RemotionRoot = () => {
return (
<Composition
id="MyComposition"
component={MyComposition}
durationInFrames={100} // Placeholder, will be overridden
fps={30}
width={1080}
height={1080}
defaultProps={{ videoId: "abc123" }}
calculateMetadata={calculateMetadata}
/>
);
};
```
The function can return `props`, `durationInFrames`, `width`, `height`, `fps`, and codec-related defaults. It runs once before rendering begins.
## Nesting compositions within another
To add a composition within another composition, you can use the `<Sequence>` component with a `width` and `height` prop to specify the size of the composition.
```tsx
<AbsoluteFill>
<Sequence width={COMPOSITION_WIDTH} height={COMPOSITION_HEIGHT}>
<CompositionComponent />
</Sequence>
</AbsoluteFill>
```
Originally by Remotion, adapted here as an Agent Skills compatible SKILL.md.
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